#pragma once

#include "IGameState.h"


class CSaveState : public IGameState
{
private:

	static CSaveState* m_nInstance;

	CSaveState(void);
	~CSaveState(void);
	CSaveState(CSaveState& PauseState);
	CSaveState& operator=(CSaveState& PauseState);

public:
	void Enter(void);
	bool Input(void);
	void Update(float fElapsedTime);
	void Render(void);
	void Exit(void);

	static CSaveState* GetInstance();
};